I'm thinking of an FE where if you plant any human unit on a spot against a bunch of bandits without that unit at least hiding behind a tree, you could be sure that unit would be done for.
I'm against low-manning. It's been in the series way too long. So many issues in the series go back to the one-man army style of Fire Emblem. Even in the Lunatic and Lunatic+ modes of Awakening you're better off avoiding a really large chunk of the playable characters.
One way to deal with this is to keep Defense and Resistance below a point for a large chunk of the playable units. You could bring up how vulnerable the player units are in the Lunatic, Lunatic', and Lunatic+ modes but that can be tied to how enemy offense is made so over the top in those modes (especially with the forged weapons so many enemies use) to deal with how defensive player units can be.
I'm against low-manning. It's been in the series way too long. So many issues in the series go back to the one-man army style of Fire Emblem. Even in the Lunatic and Lunatic+ modes of Awakening you're better off avoiding a really large chunk of the playable characters.
One way to deal with this is to keep Defense and Resistance below a point for a large chunk of the playable units. You could bring up how vulnerable the player units are in the Lunatic, Lunatic', and Lunatic+ modes but that can be tied to how enemy offense is made so over the top in those modes (especially with the forged weapons so many enemies use) to deal with how defensive player units can be.